Since I’m mainly a script writer, I don’t know how to work with UI and such UI related stuff.
I’ve tried to make a UI, but in game, in studio and in device test it looks completely different and scales weirdly. Do you know how to fix it?
Hey there, I am recently getting back into U.I design so I want to try and recommend some things, 1st of all when making the U.I did you scale it normal or make the size of it 0,00 to 0,00?
No problem i was out doing stuff anyway, to clear up any future misunderstandings are you trying to make the U.I exact same height and position for each device? Or just the same position? What I do to have the G.U.I in the same position to each device is i make a screengui then add a frame, after that go to properties of the frame. And the size should automaticaly be 200 by 200 i believe what you want to do then is make the 200 by 200 into 0,0 then afterwards. You should be able to scale it with the mouse as normal therefor leaving it in exact same positioning across each device, if this isnt your problem i do appoligiese and I will try to help you.
Do you mind showing me the layout of the G.U.I in the explorer?
May I see all properties inside UIListLayout I am trying to recreate this in studio to see if there is a possible workaround but everything i have done hasnt lead to me being able to have a basic layout like yours for instance:
This seems to fix it for the pc version, but for mobile is bad, but I think thats just me rushing the scaling try putting “SpaceEvenly” on in Alignment under HorizontalFlex in UIListLayout.
Yeah, there could be 1 way by removing U.I list layout maybe but i get having it exactly listed and its easier to add new stuff onto it. Sorry i was unable to help