How to fix wrong rotation of an imported mesh

I have been working on 3d vehicles and while I was trying to import it to roblox it shows up like this way :

It’s not a big deal since I can just rotate it and make it on the right way but once I use a chassis it shows the same way it was rotated when I have imported it first time :

While it’s already rotated on the right way like this

I don’t know how to fix that I think the only way to fix it is through blender export but I don’t know how if u got any way to help with that please let me know!

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Yeah, rotating it in blender is your best bet

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