Im making the combat. And me need help with freezing animation in current time.
Im tried to do this: Expampleanim:AdjustSpeed(0) after wait(0.2), but this works sometimes. Or else, dont work.
Wait, can explain all that in more detail? I may help.
“And me need help with freezing animation in current time”
What do you mean?
Okay, im making the combat. And me need, whatever victim animation, after 3nd punch are fall down.
But, im maked own, good animation, and me need to do, whatever victim can’t stand up quickly after playing animation. Im want to freeze animation in time, where victim are lay. Victim = player who got punch touch. Im hope you understand.
By the way:
Me just need whatever player can’t quickly stand up after animation.
Anchored = tried. AdjustSpeed = tried.
Couldn’t you make the animation in a way that the animation cancels itself out and is replaced by a different animation?
Mhmhm… Im can. Thanks for help, im guess that this method work.