Currently, I have a system in my game where the players can fight, dance and do other stuff. To keep it simple: a bunch of animations are being used.
Right now my goal is, to freeze the players as soon as they are dead (Killanimation)
I want the last pose they had to get frozen in time. This can be achieved by cloning the character and anchoring all of the bodyparts. The problem lies with the character death part. As soon as the character dies, every animation in the model gets reset to the default “no animation” pose. Soo, when freezing players on death, there is a chance they keep their animations but there is also a chance that the character will be cloned too late and they will be in the default pose. (Because I’m essentially playing with the time there. Either the Humanoid is faster, or I am)
I will probably have to script my own Health system, but i was wondering if there even is a solution to this problem.
So to sum up the problem: I can’t clone the character before it resets all its animations and I’m sad because of that ![]()