I know that this is supposed to be really easy, but I still don’t know how to find the Player camera, if I were to lock the camera at the front of a part for a cutscene, how would it work?
In order to make cutscenes, we make use of localscripts. Heres an example.
Create a part in workspace. Position it, and rotate it to match your scene.
local Camera=workspace.CurrentCamera -- getting the camera of the player
--[[
in order to alter the camera using localscripts, we need to set cameratype to
scriptable.
--]]
Camera.CameraType=Enum.CameraType.Scriptable
local Part=workspace.Part -- the part where the camera will get locked to
Camera.CFrame=Part.CFrame -- done!
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