Hello! I’m a beginner scripter in need of help.
I am making a script where a GUI loses transparency when someone’s “air” (a value) is below a certain point/level.
The script does not work at all, but no errors show up inside of the console.
I didn’t look through anything yet, because I immediately wanted to go here for help.
Here is my script:
AirValue = game.Players.LocalPlayer.Character.Water.Air
Transparency = script.Parent.LowOxygenEffect.BackgroundTransparency
while true do
if AirValue <= 35 then
Transparency = AirValue * 2
wait(0)
elseif AirValue >= 35 then
Transparency = 1
end
end
Sadly you can’t reference properties that way. We can change the code a little to reference the LowOxygenEffect Object directly and change the property from there.
AirValue = game.Players.LocalPlayer.Character.Water.Air
TransparencyObj = script.Parent.LowOxygenEffect
while true do
if AirValue <= 35 then
TransparencyObj.BackgroundTransparency = AirValue * 2
wait(0)
elseif AirValue >= 35 then
TransparencyObj.BackgroundTransparency = 1
end
end
AirValue = game.Players.LocalPlayer.Character.Water.Air
Transparency = script.Parent.LowOxygenEffect.BackgroundTransparency
while true do
if AirValue.Value <= 35 then
script.Parent.LowOxygenEffect.BackgroundTransparency = AirValue.Value * 2
wait(0)
elseif AirValue.Value >= 35 then
script.Parent.LowOxygenEffect.BackgroundTransparency = 1
end
end
I’ve just realized that I can’t use division in this way (I meant for it to be ‘/’, not ‘*’) because if the air was 35 the transparency would be 17. I’ll tweak the script and give you any updates if it works or not.
I was going to add a limit to how opaque it could get.
Here’s the script:
AirValue = game.Players.LocalPlayer.Character.Water.Air
TransparencyObj = script.Parent.LowOxygenEffect
while true do
if AirValue <= 35 then
TransparencyObj.BackgroundTransparency = AirValue * 2
wait(0)
elseif AirValue >= 35 then
TransparencyObj.BackgroundTransparency = 1
end
end