Hello, I was wondering how I would go about getting all the players in the server UserIds!
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Simply loop through the players and add their UserId to a table.
local userIds = {}
for _, player in pairs(game.Players:GetPlayers()) do
table.insert(userIds, player.UserId)
end
print(userIds)
5 Likes
Alright, for this, let’s preform a loop to get all the player’s userId’s. We can do so by using the getPlayers() method.
local PlayerIDTable = {} -- Get a table to store all the ID's.
local allPlayers = game.Players:GetPlayers() -- Get our path to the players.
for i = 1, allPlayers[i] do
table.insert(PlayerIDTable, allPlayers[I].UserId)
end
print(PlayerIDTable) -- Let's see all the player's ID's...
(Not the best code. e.e)
3 Likes