wait(1)
local hint = Instance.new("Hint")
hint.Parent = game.Workspace
hint.Text = "THE EARTHQUAKE NOTIFICATION SERVICE HAS ISSUED A SERVRE EARTHQUAKE CLOSE TO YOUR LOCATION.."
script.alert:Play()
wait(1) --20
hint:Destroy()
wait(1) --16
script.earthquakestart:Play()
script.start2:Play()
script.digging:Play()
local getplayers = game.Players:GetChildren()
script.RemoteEvent:FireAllClients()
for i = 1,17.1428571429,1 do
for i,v in pairs(getplayers) do
local workplr = game.Workspace:FindFirstChild(tostring(v))
local humanoid = workplr.Humanoid
wait(7)
humanoid.Sit = true
end
end
script.earthquakestart:Stop()
script.start2:Stop()
script.digging:Stop()
Client
local camera = workspace.CurrentCamera
local CameraShaker = require(workspace.CameraShaker)
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camera.CFrame = camera.CFrame * shakeCf
end)
camShake:Start()
-- Explosion shake:
script.Parent.RemoteEvent.OnClientEvent:Connect(function()
while (true) do
wait(2)
camShake:Shake(CameraShaker.Presets.Explosion)
end
end)
First make a remote event in ReplicatedStorage and give it whatever name you want.
Make sure you have CameraShaker in ReplicatedStorage.
Make sure you put the client script in StarterPlayer > StarterPlayerScripts
Server script:
-- Change RemoteEventName to the name of the remote event you made! (Place your remote event in ReplicatedStorage)
local RemoteEventName = "RemoteEvent"
wait(1)
local hint = Instance.new("Hint")
hint.Parent = game.Workspace
hint.Text = "THE EARTHQUAKE NOTIFICATION SERVICE HAS ISSUED A SERVRE EARTHQUAKE CLOSE TO YOUR LOCATION.."
script.alert:Play()
wait(1) --20
hint:Destroy()
wait(1) --16
script.earthquakestart:Play()
script.start2:Play()
script.digging:Play()
local getplayers = game.Players:GetChildren()
game.ReplicatedStorage:FindFirstChild(RemoteEventName):FireAllClients() -- change
for i = 1,17.1428571429,1 do
for i,v in pairs(getplayers) do
local workplr = game.Workspace:FindFirstChild(tostring(v))
local humanoid = workplr.Humanoid
wait(7)
humanoid.Sit = true
end
end
script.earthquakestart:Stop()
script.start2:Stop()
script.digging:Stop()
Client script:
-- Change RemoteEventName to the name of the remote event you made! (Place your remote event in ReplicatedStorage)
local RemoteEventName = "RemoteEvent"
local camera = workspace.CurrentCamera
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camera.CFrame = camera.CFrame * shakeCf
end)
camShake:Start()
-- Explosion shake:
game.ReplicatedStorage:FindFirstChild(RemoteEventName).OnClientEvent:Connect(function()
while (true) do
wait(2)
camShake:Shake(CameraShaker.Presets.Explosion)
end
end)