I just want to know how I would find the player to locate leaderstats so I can add money to the player everytime the npc dies.
local Enemy = script.Parent.Humanoid
function KillForXp()
local tag = Enemy:findFirstChild("creator")
if tag ~= nil then
if tag.Value ~= nil then
local leader = tag.Value:FindFirstChild("Quest")
if leader.Type.Value == 1 then
if leader ~= nil then
leader.Amount.Value = leader.Amount.Value + 1
end
end
end
end
end
Enemy.Died:connect(KillForXp)
Unfortunately this is something you’d have to integrate directly into the scripts for your tools. Humanoid damage isn’t tied to any specific player by default.
Try this one it will find the player and its leaderstats as what youve said:
local Enemy = script.Parent.Humanoid
function KillForXp()
local tag = Enemy:findFirstChild("creator")
if tag ~= nil then
if tag.Value ~= nil then
local plr = game.Players[tag.Value] ---find the player
if plr then --lets be sure it find the player
local leader = plr.leaderstats:FindFirstChild("Quest") --pretty sure quest is found in player leaderstats
if leader.Type.Value == 1 then
if leader ~= nil then
leader.Amount.Value = leader.Amount.Value + 1
end
end
end
end
end
end
Enemy.Died:connect(KillForXp)