I want to increase the players size, without having them clip into the ground, and thus go into the air
if humanoid:FindFirstChild("HumanoidDescription") and humanoid:IsDescendantOf(workspace) then
humanoid:ApplyDescription(humanoid.HumanoidDescription)
-- I tried doing the below, but it didnt fix anything
--humanoid.Parent:PivotTo(humanoid.Parent:GetPivot() + Vector3.new(0, 0.25, 0))
I’m unexperienced with the character, but what you can try is move the player up by editing your fourth line saying the CFrame of the HumanoidRootPart to move 0.02 studs up which would be invisible to the player, but will trigger the humanoid physics so that it settles on it’s own.