So I am working on a custom character. It has a mermaid tail instead of the legs. I scaled it to fit the character and stuff, but when I put it as StarterCharacter and test play, all of the parts that the tail is made of get sized down and it doesn’t match the rest of the body anymore. I even tried precreating OriginalSize and then making the value the same size as the parts but that didn’t work at all. How can I fix this solution? I really want the model to be the size I want but it won’t let me.
1 Like
It’s a bit tricky. Have you set any of the Humanoid’s scale values to something other than their default? If so, you should try resetting them to their original values, and scale the parts accordingly.
If the character is an rthro model, you can try this:
- Insert a
StringValue
into each of the custom parts - Name them
AvatarPartScaleType
- Set their value to
ProportionsNormal
If all else fails, set Humanoid.AutomaticScalingEnabled
to false. This will disable the humanoid scaling feature all together.
17 Likes
Hi! Thanks for answering, although I have a question.
Where can I find this AutomaticScaling option?
1 Like
Nevermind, it was inside the “Humanoid” object.
1 Like