I am trying to choose a random number and also having it the same for every player. I tried using Random.new(0) but it sometimes isn’t the same.
I am controlling the random numbers on the client.
local random = Random.new(0)
for i = 1, 100, 1 do
local part = Instance.new("Part")
part.Position = Vector3.new(random:NextInteger(-100, 100), random:NextInteger(-100, 100), random:NextInteger(-100, 100))
part.Parent = workspace
end
The best way would probably to use a remotevent, have the server come up with the random number, then have it set a value or attribute somewhere, where the client can access and therefore use it. You could also send a remotefunction if you wish to return it that way to each client, but it’d take up more event requests.