In my game, to change a player’s walk animation, I do it like so from the server:
char.Animate.walk.WalkAnim.AnimationId = "rbxassetid://YOURANIMATIONID"
char.Animate.run.RunAnim.AnimationId = "rbxassetid://YOURANIMATIONID"
How can I get the AnimationTrack instance so I can use the GetMarkerReachedSignal method?
I’ve tried messing around in the Animate script under the player’s character, but I can’t find the reference to the new animation, only to the old.
It does actually change the animation visually.