hi, can someone tell me to get the player in a GUI without using local scripts
because hackers/cheaters can sometimes see or modify local scripts
You can always give/modify a UI for a player, through the server
I currently have a local and normal script for buying an item in my shop, is it possible to do this in 2 normal scripts?
--script
task.wait(2)
script.Parent.RemoteEvent.OnServerEvent:Connect(function(player)
if player.leaderstats.burger.Value <= 2 then
if player.leaderstats.Yums.Value - 125 < 0 then
return
else
player.leaderstats.Yums.Value -= 125
end
end
end)
script.Parent.RemoteEvent2.OnServerEvent:Connect(function(player)
if player.leaderstats.burger.Value <= 2 then
player.leaderstats.burger.Value = 2
end
end)
script.Parent.RemoteEvent3.OnServerEvent:Connect(function(player)
if player.leaderstats.burger.Value <= 2 then
for _, tool in ipairs(player.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
if player.Character:FindFirstChildOfClass("Tool") then
player.Character:FindFirstChildOfClass("Tool"):Destroy()
end
local backpack = player:WaitForChild("Backpack")
local eynew = game.ReplicatedStorage.Tools:WaitForChild("burger2")
print(player.Name)
task.wait(0.1)
eynew:Clone().Parent = backpack
print("cloned new tool")
end
end)
--local script
task.wait(2)
local player = game.Players.LocalPlayer
local Yums = player:WaitForChild("leaderstats").Yums
local Burger = player:WaitForChild("leaderstats").burger
script.Parent.MouseButton1Click:Connect(function(player)
if Burger.Value >= 2 then
script.Parent.Text = "already owned"
task.wait(1)
script.Parent.Text = "cost: 125 Yums"
elseif Yums.Value >= 125 and Burger.Value <= 2 then
script.Parent.RemoteEvent:FireServer()
script.Parent.RemoteEvent2:FireServer()
script.Parent.RemoteEvent3:FireServer()
else
script.Parent.Text = "Not enough Yums"
task.wait(1)
script.Parent.Text = "cost: 125 Yums"
end
end)
I don’t really know what you’re trying to achieve but if you’re trying to make a gui show for certain players then do this:
- Put a script in ServerScriptService
- Parent the GUI to the script,
- In the script, make it so that every time a player joins, check if they have a specific username. Whenever they do, clone the GUI and put it in game.Players.[PlayerName].PlayerGUI
Not possible. A GUI will probably be sitting somewhere in PlayerGUI e.g
Scripts only work if they meet the requirements:
This is inevitable, have all your important decisions done on the Server and handling userinput and such on the client
maybe it will work if I clone the gui’s into the player’s playergui and search for the parent “player” into the script
could you please explain what you’re trying to achieve
I’m protecting my item buy scripts in a shop for hackers/cheaters and it’s in a gui