I wanna know how to get the position of a look vector so I can make a raycast out of it
LookVector is a direction, not a position
well whats a way for me to make a raycast for mobile players
I don’t get what your trying to say but, if I’m not mistaken, a ray always gets casted from the front face of a part, or it casts from the face closest to its destination.
but like @Orbular3 said LookVector is direction, so you can’t really get it’s “Position”.
so how does arsenal do it?this might probably be a hard question i dont mind u not answering
Get the max look distance you want to, then just use lookvector(it gives you the direction of a cframe in .unit), so if you multiply look vector by a distance, you should get the relative position to the cframe’s position.
From my understanding, whenever the LMB is clicked a ray is casted from the player’s camera to the mouse position and a “Bullet” is shot from the gun, some games shoot it from the Barrel, but most games cast it from the camera, cause it’s the best way to center a bullet, some games like Halo, use both methods for different situations, but it’s really your choice in the end.
yes but the bullet physics gets confusing
I’m pretty sure a bullet really is just there for show it doesn’t do anything and gets deleted if the ray detects something or it’s been there for a certain amount of time without the ray detecting anything, I’m pretty sure the ray does the damage, but the bullet could also be one damaging.