Hello I’m trying to make a meteor fall but what I tried doesn’t work
code:
local height = (partPos - mousePos).magnitude
local velocity = 50
local t = height/velocity
Hello I’m trying to make a meteor fall but what I tried doesn’t work
code:
local height = (partPos - mousePos).magnitude
local velocity = 50
local t = height/velocity
Hi!
Could you provide a bit more explanation as to what you’re trying to do? There’s not enough code nor explanation to assist you.
Thanks,
bubba
Basically I want to drop a ball and when it gets to the point where the player clicked (mousePos), the ball stops
block.PrimaryPart.AssemblyLinearVelocity = -(block.PrimaryPart.CFrame.UpVector * 50)
task.wait(t)
block.PrimaryPart.Anchored = true
Where partPos, mousePos came from.
mousePos is equal to mouse.Hit.position
partPos is the initial position of the ball which is equal to = mousePos + Vector3.new(0, 100, 0)
And magnitude is about this I think.
https://developer.roblox.com/en-us/api-reference/class/LineForce