How to get total keys in a memory store

I’m trying to do match making, and I want a way to display total players globally waiting for a match. Atm I only know of GetRangeAsync, but it caps at 200 :confused: ideally, I’d want it to be accurate, so if there were 500+ players in a queue, it’d specifically say that number

-- Get the number of players currently in the queue for a room
function MatchmakingService:GetPlayersInQueue(room)
	local RoomMap = self.Maps[room]
	if not RoomMap then
		return 0
	end

	-- Get all players in the queue
	local Success, Result = pcall(function()
		return RoomMap:GetRangeAsync(Enum.SortDirection.Ascending, 200)
	end)

	if Success then -- Return the count of players in the queue
		return #Result
	else
		warn("Failed to get players in queue: " .. tostring(Success))

		return 0
	end
end

GetSizeAsync?