How to "gyro" a dropper's drop mesh

currently, I’m using this script:

wait(2)
workspace:WaitForChild("PartStorage")



meshDrop = true

meshID = "rbxassetid://473508427"  
textureID = "rbxassetid://473508936"
--------------------


while true do
	wait(3)
	local part = Instance.new("Part",workspace.PartStorage)
	local cash = Instance.new("IntValue",part)
	cash.Name = "Cash"
	cash.Value = 200
	part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,5,0)
	part.FormFactor = "Custom"
	part.Size=Vector3.new(1.09, 1.528, 0.7445)
	part.gyro=true
	if meshDrop == true then
	local m = Instance.new("SpecialMesh",part)
	m.MeshId = meshID
	m.TextureId = textureID
	end
	part.TopSurface = "Smooth"
	part.BottomSurface = "Smooth"
	game.Debris:AddItem(part,20)
end

also btw the size is not working Idk why…

2 Likes

Gyro? never heard of that property in a Part, i guess you meant BodyGyro right?

1 Like

yes, I mean BodyGyro.

I need to post at least 30 letters

Ok, for what’s the BodyGyro? you want to make the drop spin whilst in the conveyor?

I want it to stop spinning and falling on the wrong side after dropping

Try to set gyro to the conveyor’s orientation.