I made an interactive main menu where if you click Spawn, the camera moves over to a table where you can pick your checkpoint.
Now I’m working on a character editor, and I want the camera to move to the player (or just fade to somewhere that shows them) so they can customize their character.
The part I’m stuck on is how this usually works in multiplayer. I don’t want every player spawning in the same spot just to edit their character. What’s the usual way people handle this?
feels like more game design question than programming but whatever
cant you just put rig into room that is out of bounds and just apply customization to that rig locally? thats the most typical way of handling this