Simple problem that i never solved in a simple way, if we have let’s say a cube that when we touch dissapears, we want to animate this vanish effect and we do it on client, but it will take some time, small but still to be received and also some time to be executed by tween service or loop or whatever else we have.
Question is how can i know when to destroy server sided part without destroying it too early on clients, or better if i can destroy part on server without destroying it on client somehow