How to handle part's destruction effect on client?

Simple problem that i never solved in a simple way, if we have let’s say a cube that when we touch dissapears, we want to animate this vanish effect and we do it on client, but it will take some time, small but still to be received and also some time to be executed by tween service or loop or whatever else we have.

Question is how can i know when to destroy server sided part without destroying it too early on clients, or better if i can destroy part on server without destroying it on client somehow

im not an expert but this sounds simple, can you explain with detail what is your request?

I found a solution, i’ll handle all parts client side and create some sort of basic anti-cheat based off spatial hashing, still thx for help

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