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What do you want to achieve?
I would like to have an animation that phases players through the ground, much like the effect used here: -
What is the issue?
When I tried replicating an event, the torso remains solid and messes up the animation.
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What solutions have you tried so far?
I’ve tried messing around with the HipHeight property on the Humanoid, but it doesn’t seem to help.
Simply turn off the collisions of all the Character’s parts when the animation plays
All the parts had CanCollide off beforehand, it doesn’t seem to work.
Anchor the HumanoidRootPart to make the animation take full control, or something along those lines, all i know is that it works.
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