First of all, hi.
I am trying to make something like a profile photo for my game.
I would use the default thumbnail roblox’s system (
Enum.ThumbnailType.AvatarBust), but it is just a label and i want it to be able to play animations.
I tried it with WiewportFrames, this is the code:
local function findDescendantOfClass(s, cl) for _, v in pairs(s:getDescendants()) do if v.ClassName == cl then return v end end return nil end local function findDescendant(self, class) self = self or script local response = findDescendantOfClass(self, class) while not response do response = findDescendantOfClass(self, class) self.DescendantAdded:Wait() end return response end local view: ViewportFrame = findDescendant(script.Parent, 'ViewportFrame') local camera = Instance.new 'Camera' camera.Parent = view view.CurrentCamera = camera local player = game:GetService 'Players'.LocalPlayer local function characterLoaded(character) local pastclone = view:FindFirstChildOfClass 'Model' if pastclone then pastclone:Destroy() end if not character.Archivable then character.Archivable = true end local clone = character:Clone() clone.Parent = view local cf = clone:getPivot() camera.Focus = cf camera.CFrame = cf + Vector3.new(0, 0, -2) end player.CharacterAppearanceLoaded:connect(characterLoaded)
but I just added it to the post for you to understand what I’m trying to make; that code is working weird.