How to Ignore Y Magnitude in an If Statement

Hello everyone!

I’m currently trying to ignore Y magnitude in an if statement, can you help me?

Thanks!

if player.Character.HumanoidRootPart.Velocity.Magnitude >= 16 then
    print("Something")
end
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if (player.Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude >= 16 then
-- stuff
end

By multiplying it by Vec3(1, 0, 1) you are giving it a Y value of 0, so the magnitude is just calculated as

x^2 + 0^2 + z^2 = magnitude

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