So this is a quick question.
I"m trying to export a MeshPart or mesh from Studio and put it in blender. Then make a new UV map for it and reimport it into studio. However when I do this the size of the object changes. Is there any way to do this without changing the size? In the end, I need the New Object in studio to be the exact size it was when I exported it.
Thank you!
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I believe this is due to Blender and roblox having different global measurement systems in their workspaces. I’ve always just resized their dimensions in the properties tab.Saves more time then manually resizing.
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Thanks for the suggestion. I’ll try this out!