How to improve monetization in my 2 player obby

Hi!

I own a 2 player obby that recently released but that has huge difficulties with monetization. The game blew up before all of the monetization was in place but something still seems off.

Today’s DAU was 120k users and the game made 9k robux. Thats a ARPDAU of 0,075 which is extremely low.

Currently there is a skip stage and trolls and are planning on adding wheel spins, playtime rewards and skins.

Please play the game and give feedback. Is there something we should add or change?

Just a question, ideally how much budget was put into sponsors before the game took off?

None, the game was made public for testing and a video came out and brought enough players that it start getting home recommendations. But normally i recommend 30k - 70k over 1 week.