I’m wanting to create a table of a bunch of different values, using 3 numbers, but am unsure how I can use them as indexs.
Quick example:
function TextureInfo.Set(block, rotationInfo)
print(rotationInfo)
end
returns
{
[1] = “0”,
[2] = “90”,
[3] = “0”
}
{
[1] = “90”,
[2] = “0”,
[3] = “0”
}
And I want to be able to use those numbers, and have them have a bunch of texture related info, like
local Table = {
[0, 90, 0] = {
["Front"] = 1,
["Back"] = 3,
["Left"] = 1,
["Right"] = 2,
["Top"] = 4,
["Bottom"] = 4
},
[90, 0, 0] = {
["Front"] = 3,
["Back"] = 2,
["Left"] = 4,
["Right"] = 1,
["Top"] = 3,
["Bottom"] = 2
}
}
and so on. Cause I basically need to store every rotation possible, and assign texture face values to each rotation, so each rotation has all 6 textures given their own index, which I then use to set specific texture for each face (not relevant to the question) but yeah