So i’m trying to make a table for players who are alive and put all players into it upon them joining the game and remove them when they are “dead” but i don’t know how to put them into the table in the first place.
Thanks for your help in advance!
So i’m trying to make a table for players who are alive and put all players into it upon them joining the game and remove them when they are “dead” but i don’t know how to put them into the table in the first place.
Thanks for your help in advance!
This should add the player to a table when they join the and then remove them from the table once they die.
local Players = game:GetService("Players")
local PlayerTable = {}
local function PlayerAdded(Player)
table.insert(PlayerTable, Player)
print("Added")
local function CharacterAdded(Character)
local CharacterCoroutine = coroutine.wrap(function()
if not Character:IsDescendantOf(workspace) then
repeat
task.wait(0.5)
until Character:IsDescendantOf(workspace)
end
local Humanoid = Character:WaitForChild("Humanoid")
while Humanoid do
if Humanoid.Health <= 0 then
break
end
task.wait(0.5)
end
local Index = table.find(PlayerTable, Player)
if Index then
table.remove(PlayerTable, Index)
print("Removed")
end
end)
CharacterCoroutine()
end
Player.CharacterAdded:Connect(CharacterAdded)
end
Players.PlayerAdded:Connect(PlayerAdded)
Sorry if this sounds dumb. But what does the coroutine part of the code from
Character Added
To
repeat
until
actually do?
It just waits until the character is added to the workspace before doing anything else.