Basically I have a system where people can create their own crew/group in the game.
The crew members details save into a dictionary and it works perfectly fine, it’s just that I want new members to be able to join that dictionary with keeping the current values or members in them.
So what are you trying to do with DataStore:GetAsync(key)? Is this the data for an individual player, or does a single data-store key store the data for all players?