How to keep monster from falling

i want him to stand upright but he just fall on his face
image

ok i renamed thing to humanoid root part but it just keeps moving forward idk how to fix

“moving forward” how? Could you provide a video or send the character model in a file?

removed this attachment wwwwww

1 Like

Thanks. I think the monster is standing up fine on my end:

I did notice the HipHeight of the Humanoid is set to 0, which means there could be unwanted collision issues in general when moving the character. Interestingly, that doesn’t seem to be a problem here, even when I disable collision for the HumanoidRootPart.

I also noticed that there are unions and parts in Models making up each part of the monster. It’s different from my workflow of characters modeled in Blender w/ one mesh and bones. Because of my unfamiliarity with parts and unions in this situation, there could be an issue there I’m unaware of.


Are you trying to animate the monster? I’m not sure what the issue is here.

1 Like

i thnk its because of the collision group it was sett to in my game which made everything collide with each other

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.