How to keep players in air during combat?

I wish to recreate the air combat that deepwoken has, however i have no idea of what velocities and stuff i should use.

This is similar to what i wish to achieve:

I dont really know what to start with, so I havent attempted anything yet.

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its probably an invisible part under the player

when the character goes down the collision turns off temporarily

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Humanoid.HipHeight
Check to see if the player is moving
if not then tween the value down to 0
if they are, stop the tween

this may be undesirable depending on what your exactly looking for

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