Hi all
What do you want to achieve? I want to know how can I get the player who had triggered a proximity prompt as I have to fire a remote event client side and I ant to know who the client is.
Thank you
Hi all
What do you want to achieve? I want to know how can I get the player who had triggered a proximity prompt as I have to fire a remote event client side and I ant to know who the client is.
Thank you
.Triggered
returns the player who triggered it as a parameter.
proximityPrompt.Triggered:Connect(function(player: Player)
-- do stuff here
end)