How To Launch A Project

(Very small post but possibly helpful, there will follow more updated versions of this later)
The first we will need to settle is the planning and production of our experience.

  • The Concept
  • What audience are we targeting? 5-12 y/o | 13-17 y/o
  • Do we have any specific Content Creator we want to play?
  • Do we have any budget for marketing

The audience part is important so you know what you need to focus on, if it’s a cartoony style with easy english then it is for the younger audience.
Or is it the older audience who might want some realism and some language.

When you have figured that out it’s time for you how to gain traffic to your experience. For that part you can either sponsor or advertise your experience, or you can do something that may be way more helpful and free. Getting a Content Creator/Youtuber to play your experience and gain traffic to it.

Now for the budget for your game (it doesn’t need to have a budget a lot of games in the start have been doing good by using no budget in the start) your budget doesn’t only count advertising and sponsoring. It could also be paying artists, 3D artists, 2D artists etcetera. Make sure when you are hiring those you are telling them exactly what you want so it fits your game the most.

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This is super helpful especially to those who might just be starting off or need a small refresher. Good Job :+1:

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