I still could not figure out how to make the sound locally for the players by playing the sound under ServerScriptService. I have searched it on how to do it on YT and Google. Seems that im not smart enough to understand or the solution was entirely different…
This is how the script looked like
local insertcoin = Instance.new("Sound", game.Workspace)
insertcoin.SoundId = "Sound ID here"
local coin1 = player.leaderstats.Coins.Value
if coin1 >= 1 then
insertcoin:Play()
And it played for everyone in the game… help please