How to line up two different frames when one has a UiListLayout?

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I’m currently trying to create a hotbar that has a few key features (being a hotbar, hunger, thrists, health, etc.), and accomplished the actual item hotbar part by using a UiListLayout. I believe that the UiListLayout is the problem, but I can’t seem to find a solution.

Maybe I’m just being dumb, but any help would be great!

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Screenshot of hotbar in-game.

Note: Each slot has a UIAspectRatioConstraint in it, and so does the big empty frame underneath all of them. They’re sized the exact same as well. They both appear exactly as intended in studio, and not like in game as seen in the screenshot.

Turns out I was dumb.

I put a UiAspectRatioConstraint in the Frame that parents the other two and voila, problem is solved.