How to make a "better" unanchor system without changing density?

  1. What do you want to achieve?
    I’m currently making items that randomly spawn in random places, however, while i want to maintain the objects unanchored, some of them, when pushed by the player, just go flying away. What i’m looking for is the objects still have physics, like fall from stairs, but players not being able to push them too much. An example could be a box i modelled: It’s large, however, when a player slightly touches it, it goes flying away. What i’d really like to achieve is the player being able to push the box but at a really slow rate so it doesn’t feel like rock.

  2. What is the issue?
    Any configs inside CustomPhysicalProperties won’t change nothing. The box having both 0.1 density and 100 density won’t show any differences.

  3. What solutions have you tried so far?
    Searched many forums, tried changing density, even asked AIs to help me with the script to manipulate it but nothing really worked.

Are you setting the CustomPhysicallyProperties with a script, or just manually during testing?
I’m pretty sure I’ve tried changing it during testing in studio and noticed the same thing. But if I changed the Density in while editing then tested it made a difference.

Also, physics has had issues loading in right away during testing for me. If I’m working with Constraints I press Play, then wait about 10 seconds before testing things like this.

Have you tried changing the box’s Friction property as well?

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I tried both. Same results
Yeah, i changed every setting to make the box heavier, but nothing works. a slight touch already sends it flying.

Are you using a standard player in the game or have you modified it somehow?
Do you have any scripts that create pushing forces on objects the player touches?

It’s very strange that this is happening but what size do you mean when you say “It’s large”? Large to me would be 10x10x10 studs, but to you it may mean 2x2x2 studs.

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Have you enabled object’s massless?
It should be false to make it weight higher based on size.
Go to your objects and disable massless if you are enabled it.

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Yeah, standard player, R6.
No, not a single one

It’s a 3x3x3 so yeah… definetely not large then

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Massless is disabled currently

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The solution i was not really looking for:

I made a script so unanchored objects can’t be pushed by players while still having physics, like falling

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