I have a game thats based on building, like BABFT. However, you can build anything you want without needing to unlock items (I want to change this). But how would I make my game enjoyable for all ages and competetive as well. Such as gamemodes.
I thought about building stuff to fight.
Should I make people unlock items.
Should I make sandbox as well?
Some ideas:
-If anything is possible to build then having tasks or points away from the main adjective that can only be accessed via building (Plane, boat, balloon etc)
-If there are items that do damage having options for fights where the player can earn limit or unlockable items.
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If I were to make a fight gamemode, how would I make it easier (for children) to understand how to play. Using tutorials? or inserting pre-built weapon models.