Hello I want to make a car but I can’t get the wheels to spin because I never used motor6D so I wached some totorials but I can’t get it to work I tried chegin the DesiredAngle
and the MaxVelocity
but they din’t help and nothing seen to work can some one help me?
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Im pretty sure that is just inhereted from old Motor instance properties and they do nothing in motor6d…Anyways it will not simulate physics likely as since motor6d is a joint and not a physics constraint like hingeconstraint for example.
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Motor6D is a joint used for animating and has nothing to do with physics. Try using a HingeConstraint
and BasePart.AssemblyAngularVelocity
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