Hello,
I am currently scripting some handcuffs. All is going pretty well and I have been fixing lots of problems related to them. I have come across another problem though. The detained person can collide with other objects and parts. I want to make it so the player can not collide with any parts, or anything for that matter. I know there is a Collision Group thing, but I don’t expect adding the whole workspace in a collision group to be very smooth, as there are models and gonna be lots of things inside of the workspace and I don’t want stuff to lag every time someone is cuffed. I know it is possible in some way as multiple games with cuffs have it where the detained person does not collide with anything. If any of you have any ideas on how to do this please let me know.
Video
I want to prevent this.