How to Make a Detained Player Not Collide With Anything

Hello,
I am currently scripting some handcuffs. All is going pretty well and I have been fixing lots of problems related to them. I have come across another problem though. The detained person can collide with other objects and parts. I want to make it so the player can not collide with any parts, or anything for that matter. I know there is a Collision Group thing, but I don’t expect adding the whole workspace in a collision group to be very smooth, as there are models and gonna be lots of things inside of the workspace and I don’t want stuff to lag every time someone is cuffed. I know it is possible in some way as multiple games with cuffs have it where the detained person does not collide with anything. If any of you have any ideas on how to do this please let me know.

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I want to prevent this.

Luckily you don’t have to do this because all parts are automatically put into the Default Collision group, so all you need to do is set the player to some other group and turn off collisions between that group and Default. Then to reverse just set the player back to Default

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Thank very much, I didn’t know that.