Hello!
i am making a game with my friend and we need a good driving system, but all the a-chassis are too sensitive or just doesn’t feels satisfying or realistic.
If someone has any tutorials or models already made or knows the secret sauce please reply.
I don’t want anyone to make the system for us I just want to know what are the changes that are necessary. Ik that jailbreak uses custom driving mechanics but we don’t have the capability to do that.
yea i kinda got the same “problem” here, so i made my own car. take a look at it
(the body is based on lumber tycoon lol)
i made a proximity prompt system to sit on the car, if you dont have any and dont want it. you should remove the prompts from the seat and untoggle the property “disabled” from the seats
I really do not recommend using any free models from others for 2 reasons.
You don’t really learn anything from it, it’s best to make you own assets as you can learn from it instead of relying on a model.
If you wanted to adjust other parts of a car it’d be more difficult as you’re not familiar with the code.
Of course, if there’s a module out there that helps then that’s understandable.
Anyways enough of that, what have you already tried? Vehicles should be ran on the client as it’s easier to control for the person driving. So you should give ownership of the car to the player and run the car script on the client/player.
The Vehicles in the Modern City Template are standalone and like the cars in Jailbreak.
You could add/change a few different bodies and have a nice set…