hey, I’m trying to make a set the disable all particles in the workspace. I know how to do it using a for loop with GetDecendents() functions but the problem I’m having is returning all the texture and particles to their previous values rather than a set value for all because there textures that I don’t want to be activated. Otherwise, it would screw up the textures or particles on the part.
Is there a way to store the values before disabling them without causing some lag and return them back after they are enabled?