Hello!
I am trying to create a global voting system and I am looking for ways to do it.
How it works:
I have a bunch of maps in a game and each one has a like/dislike button with a percentage ratio. The player either likes or dislikes the map and that data is upload and shown for all other players in other servers.
I want it to work like a global leaderboard in most simulators but I am not sure how to save values to the server instead of players.
as not to overload the Datastore, I would save data every 60 seconds to a datastore and also use MessagingService whenever a map is liked or disliked. Also, you would use datastores for the players to save whether they voted on a map, and what they voted on it.
Thanks for the suggestions, but how would I save the votes for the map and upload them to the datastore which I would use later. I can’t save it to players because that won’t make sense.