As the title said, “How can I make a Good Team and Bad Teams!” How is going to work is like, Wizard Team & Viking Team is Bad Teams and they can’t kill each other but they can kill Knight & Guardian a.k.a Good Teams.
My Sword Script:
local tool = script.Parent
local idleAnim = script:WaitForChild("Idle")
local idleAnimTrack
local swingAnim = script:WaitForChild("Swing")
local swingAnimTrack
local slashSound = script:WaitForChild("SlashSound")
local sheathSound = script:WaitForChild("SheathSound")
local hitSound = script:WaitForChild("HitSound")
local hitCharacters = {}
local debounce = false
tool.Equipped:Connect(function()
local humanoid = script.Parent.Parent.Humanoid
if not idleAnimTrack then idleAnimTrack = humanoid:LoadAnimation(idleAnim) end
idleAnimTrack:Play()
sheathSound:Play()
end)
tool.Unequipped:Connect(function()
if idleAnimTrack then idleAnimTrack:Stop() end
if swingAnimTrack then swingAnimTrack:Stop() end
sheathSound:Play()
end)
tool.Activated:Connect(function()
if debounce then return end
debounce = true
local humanoid = script.Parent.Parent.Humanoid
if not swingAnimTrack then swingAnimTrack = humanoid:LoadAnimation(swingAnim) end
swingAnimTrack:Play()
wait(0.5)
slashSound:Play()
wait(0.5)
debounce = false
end)
tool.Blade.Touched:Connect(function(touch)
if hitCharacters[touch.Parent] or not debounce then return end
if touch.Parent:FindFirstChild("Humanoid") then
if touch.Name == "Head" then
touch.Parent.Humanoid:TakeDamage(80)
else
touch.Parent.Humanoid:TakeDamage(80)
end
hitSound:Play()
hitCharacters[touch.Parent] = true
wait(1)
hitCharacters[touch.Parent] = nil
end
end)
Inspired from prtty much evry bordr gam evr