I want to make an impact crater for an explosion made of parts and/or mesh parts if the explosion is close to the ground or a wall.
Something like this:
https://gyazo.com/acea92aa20437d1404c7ccf41c3d21df (Taken from GPO)
Where I am: Honestly, I’ve made no progress, I have no idea how to sense what faces of the hitbox are touching what faces of the wall/floor. Please help. It would be greatly appreciated!
April 12, 2021, 1:35pm
here is crater module you just need to add raycast.
Firstly, This is my first and last post in the forums and
I’d like to thank Roblox Studio for getting me back into Developing.
Sadly, i’d need to move on to unity as that’s the engine i wanna use because
Roblox Studio has many flaws and limits what i can do unlike Unity.
For any new aspiring developers here, i recommend you stay as this is a great place to
learn the basics of developing and scripting.
Skipping to the main point of this post, Here is the link to my crater module:
Yes! This is really perfect, and nice and easy to edit! Thank you!
the module is offsale… how do I use it now
Oh man… Hmm, I would share mine with you, but I did edit it a lot… And I’m not much of a public sharing type of person… Sorry
. Hmm, the script overall is quite simple though, just get a module script, get the amount of dots around the circle, send a raycast down, if there is a result, set the color/material and you’re done.
It’s fine, I already made my own and it works perfectly