How to make a jump obstacle system like in FPS games?

how to make like this? like how the logics?
(source vid: deadline development)

It seems like those little rays are raycasts, it might be, than when the player is close to some object(detected by the green raycast shooting straight forwards), raycasts are shot forward and down, until it hits the top face of the object, if it did(the last ray shooting down turns green in the video, meaning it did), do the climbing sequence, which is probably a character and camera animation, as well as some viewmodel animation, im not sure. As I never played the game.

alright bro thanks for the solution!

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