How to make a LARGE smooth terrain map run smoothly?

I am making a new survival game where the map is going to be MASSIVE (10k studs x 10k studs) and smooth terrain, what is the best way to make this run smoothly server-side? Like for example, make everything only 1 unit thick to reduce total amount of terrain, or using custom water, etc. Will a large map even have any effect on server-side lag?

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If you have a very large terrain with not a whole lot in it (I’ve heard) the rendering engine isn’t displaying anything far away.
Also, if you play games like Lumber Tycoon 2 or others that can have a lot of stuff going on in a small area, the engine also limits your rendering to help out with lag. So if there’s not much going on you can see a long distance away, and if players have loaded large builds you won’t see anything beyond Roblox’s render ‘clamp’.

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Well, I never really had any issues with the game not running smoothly as the terrain doesn’t render in from the far (or atleast not fully), so I don’t think even with a 10kx10k studs map that you shouldn’t have any issues regarding lag or server problems.