How to make a meshpart properly face the character?

You can write your topic however you want, but you need to answer these questions:

  1. Im trying to make a meshpart face the character properly without it facing down or up.

  2. It faces down, not facing the player.

  3. I’ve tried to use the CFrame.LookAt, but instead It just faced downwards like this.
    The meshpart is that little air-ring, Im trying to make it like a “Air Blast”

Can you share the CFrame.lookAt call?

local hrpPos = pointer.Position
				--"Pointer" is the part
				local Goal = playerz.PrimaryPart.Position
				pointer.CFrame = CFrame.lookAt(pointer, Goal)
pointer.CFrame = CFrame.lookAt(pointer, Goal)

in this line you are giving the first parameter as an instance instead of a Vector3 value

make sure you give the position of the pointer

pointer.CFrame = CFrame.lookAt(pointer.Position, Goal)