I want a part to follow another part, where the 1st part is being tweened. However, the part cannot just be directly following it. Both parts must be able to go through curves like these
I have tried using tables, where 2nd Part CFrame is set to 1st part CFrame in the past, thus they look like they are following each other. HOWEVER, This only works when the tween is linear. My Part has to go through multiple tweens, which have different TweeningStyles. Using the table method causes them to not be at a fixed distance
Can anyone think of anyway for me to achieve this?
Find the LookVector and subtract this value from the leading part, you will usually get a position right behind it, unless it was rotated in a certain way.
Whats a lookVector? I tried reading the documentation but i could not make sense of it. Also, could you include a sample of what you mean in a script? [Not asking you to script the whole thing, just show me how to use lookVector so i know abit of what im doing as i have nevered use lookVector before]