Hi developers! I am working on a puzzle game where you have to put a part on a button which then opens a door like in Portal. I want to make it so that players are not able to bring blocks from other levels into the next level. Is anyone able to tell me how I can do it? Thanks.
You can use the .Touched
event listener!
It would look something like this:
-- assuming the script is in the part that gets destroyed
script.Parent.Touched:Connect(function(touchingPart)
if touchingPart == game.Workspace.ButtonPart then
script.Parent:Destroy()
end
end)
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It worked!
(30 charactersssss)
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