I came across a question while scripting. I was trying to make a barrage test, and noticed how a part was always keeping the same Position it has, and wondered how i would make the barrage have that “spread” by moving the part’s position left or right from the LookVector of the HumanoidRootPart.
What I have right now:
What I want to achieve:
Meaning, the position randomizes based where the HumanoidRootPart is facing. I already have the part set where the orientation of the part is aligned with the HRP.