Hello,
I have a game where you can enter into different regions and every region has its own place.
The problem is that I want every place to only have 1 server maximum.
The main game is the lobby where I use TeleportService to send the player into the target regions place.
I want to make it so that it does not TP the player into the region if the regions server is full.
I believe this can maybe be done with help of DataStore, PreserveServer and TeleportService.
I have looked at other posts but there is barely any and the ones which exist do not explain the process that much.