How to make a Place only have 1 server?

Hello,
I have a game where you can enter into different regions and every region has its own place.
The problem is that I want every place to only have 1 server maximum.

The main game is the lobby where I use TeleportService to send the player into the target regions place.
I want to make it so that it does not TP the player into the region if the regions server is full.

I believe this can maybe be done with help of DataStore, PreserveServer and TeleportService.
I have looked at other posts but there is barely any and the ones which exist do not explain the process that much.

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I have found the solution for this, I am making a privateServer via TeleportService for every region and send the player into it. If it is full they simply can not get into the region.

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